It should also be clear that a device does not necessarily need t

It should also be clear that a device does not necessarily need to be a physical object but may be more abstract items such as software. Box 1 provides some further guidelines find more on what constitutes a medical device for the purposes of TGA registration.

Any device or software to be used on humans; AND Once it is determined that a device or software falls under the definition of a medical device, an application for the device to be included on the ARTG must be made by the sponsor of the device. The sponsor is either an individual or a company responsible for the importation of the device or its development in Australia, or the supply of medical devices in Australia, or the export of medical devices from Australia. The sponsor must be a resident of Australia or be an incorporated body in Australia and conducting business in Australia with the representative of the company residing in Australia. More information on the MLN8237 clinical trial process of registering a device can be found at the TGA website. Each device listed on the ARTG must be classified according

to the level of risk associated with the device or application. Class 1 medical devices are low risk devices and include both sterile and measuring categories. Class 2 covers devices that present medium-low to medium-high risk, with Class 3 representing high risk devices such as the software in a cardiac pacemaker. Finally, active implantable medical devices carry the highest risk. Under the TGA definition of a medical device, it is clear that at least some of the medical smartphone applications and games that can

be used for health-related purposes or to diagnose or monitor the progress of a disease should be included on the ARTG prior to being supplied in Australia. Failure to do so could result in considerable penalties for not complying with the Therapeutics Goods Act 1989, the penalties of which include imprisonment and fines into the Calpain hundreds of thousands of dollars. A practising physiotherapist has certain responsibilities regarding this act with respect to developing, recommending or promoting smartphone applications or console games for therapeutic use. To illustrate this, a number of scenarios and the related responsibilities of the physiotherapist are presented in Tables 1 and 2. The use of contemporary technologies for therapeutic purposes presents as a new and exciting venture for physiotherapists and their clients. The convenience and motivational aspects of these applications make them an attractive option for attaining optimal rehabilitation outcomes. However, such technologies must be used appropriately and they must be regulated in an appropriate way to ensure their use is safe, effective, and of high quality. “
“Osteoarthritis of the hip or knee is the most common form of arthritis and causes musculoskeletal pain and physical dysfunction.

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